// Tencent is pleased to support the open source community by making UnLua available.
// 
// Copyright (C) 2019 Tencent. All rights reserved.
//
// Licensed under the MIT License (the "License"); 
// you may not use this file except in compliance with the License. You may obtain a copy of the License at
//
// http://opensource.org/licenses/MIT
//
// Unless required by applicable law or agreed to in writing, 
// software distributed under the License is distributed on an "AS IS" BASIS, 
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
// See the License for the specific language governing permissions and limitations under the License.

#pragma once
#include "UnLuaInterface.h"
#include "Issue556Test.generated.h"

USTRUCT(BlueprintType)
struct FHexHandle
{
    GENERATED_BODY()
    
    UPROPERTY()
    int32 Value;
};

UCLASS()
class AIssue556Actor : public AActor, public IUnLuaInterface
{
    GENERATED_BODY()
public:
    virtual FString GetModuleName_Implementation() const override
    {
        return TEXT("Tests.Regression.Issue556.Issue556Actor");
    }

    UFUNCTION(BlueprintImplementableEvent)
    void PlayerViewChanged(const TArray<FHexHandle>& AddHexHandles, const TArray<FHexHandle>& RemoveHexHandles);
};
